Each House has its own character and conviction. The powers and arts associated with the House are related to that character. Everything that has come to pass and will unfold in the future for a House is affected by this character. The names and descriptions below are legendary in the City of Dreams.
House Calenture - Warriors, Berserkers. Will fight feverishly for any cause that lets them collapse the enemy. Ruthless warriors with little regard for their own safety in battle.
Dreamers of Light - Warrior Clerics, Paladins. Champions bathed in the righteous ways of their order, who know their battles serve a higher purpose.
Protectors of the Radiance - Knights, Crusaders. Cutting a swath of destruction through those who refuse to conform. Bending the will of the enemy by the might of true worth.
Union of the Covenant - Warrior Rangers. Believe in justice among those who revel in the freedoms the city has to offer. Hold honor between allies above all things.
Order of the Sable Moon - Scientists and Scholars. Cataloging and recording everything they can get their hands on. Carefully studying the innermost workings of the dream.
Gathering of the Entranced - Monks, Acolytes. The shepherds of the city. Watching over the flock and guiding them along a steady course. Diplomatic and patient, offering greater perception through devout practices.
Keepers of the Eternal Shadow - Necromancers, Shamans. Working with mysterious forces for hidden agendas. Rumored to be aligned with spies and assassins. Sabotage and subterfuge are often attributed to their dealings.
Alliance of the Eclipse - Druids, Enchanters. Acting through peaceful word and deed, only accepting those who share their beliefs. Would sacrifice much of what they treasure to stop the destruction of life. Special care is given to understanding as a virtue.