Game Features
Multiple, low player-base worlds. This allows for an intimate feel and the opportunity for each player to have an effect on the world in which he plays. It also allows players to choose a server that suits their style of game play.
Strong focus on player to player interaction in all facets of the game.
Game system that allows characters of all levels and personalities to be an important part of the story.
Advancement system that provides unparalleled flexibility in character development, while maintaining game balance at all levels.
A teaching system that encourages players to interact with each other and role-play in order to advance in power.
The revolutionary concept of Personality Points, which are powerful rewards for excellent role-playing and generally making the game more fun for everybody.
Innovative player designed and run organization system, with strong in-game mechanical support, where player organizations compete against each other for territory and resources.
A sophisticated mission board system provides a constant stream of player-designed adventuring scenarios based on conflicts between the organizations as they compete for limited resources and promote their ideologies.
Pay-as-you-play monster races.
Player vs. player combat system that discourages random grief killing while ensuring that legitimate scenarios for player vs. player combat are an integral part of the game.
Fast, fluid 3D game play which encourages first person game play, but also allows for multiple views.